UK Based sound designer & audio tech enthusiast, currently on the 2nd year of a Music Tech degree. I enjoy finding cheap and novel solutions to solve audio related problems. My main field of focus is game audio, as it offers a very quick and direct method of getting shiny new concepts into the hands of the general public. Game audio presents infinite potential for creativity, and there's always a need to make systems more efficient.
I have experience in a variety of roles, including sound design and implementation, editing for sample libraries, mixing and production, and scripting in a few different language. Visit my blog for a look at some of the more recent things I've been involved in!
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