GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the Creature and Motor modules, which are a…
This year’s round of #GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on the part of Sam Hughes and…
Raw recordings often lack weight by themselves and require a certain amount of layering and effects processing to create the desired impact. Fortunately, GameSynth has a dedicated Impact model which…
This is a quick overview of how I went about synthetically creating the sound of an electric fan in Puredata. For reference, I have outlined my approach, the…
During this year’s round of Game Audio North talks, I gave an overview of procedural audio and had a look a few games using this technology. I ran through the…