GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the Creature and Motor modules, which are a…
This year’s round of #GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on the part of Sam Hughes and…
Raw recordings often lack weight by themselves and require a certain amount of layering and effects processing to create the desired impact. Fortunately, GameSynth has a dedicated Impact model which…
GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible and powerful DAW, especially for sound design,…
Talk Overview During my second year at university, I became interested in audio manipulation and digital signal processing. During this time, I came across a form of cross-synthesis known as…