This year, I participated in the Global Game Jam at Sheffield Hallam University, with the theme of “Repair”. I joined up with a team wherein we decided to build a…
Creating monster vocalisations can be as fun as it is challenging. Having a sizeable archive of distinct animal recordings is a good place to start, but we often need a…
Layering is a crucial part of the sound design process. Whether the intention is to add character or to add weight, it’s an iterative task that requires many repeated processes….
Even until now, the Whoosh model has offered us the ability to inject motion into several highly customisable sound sources. But, as of version 2019.2, this model also allows us…
Creating a non-linear sound system can be tricky due to all the moving parts. We want to design something that sounds great regardless of how it is being interacted with….
Part 1 & Part 2 investigated creating and implementing one-shot sounds. The end of this adventure UI series covers crafting some continuous sounds which are used to accompany sliders and…
In Part 1 of this series we looked at simple one-shot button sounds. In this part, we are going to look at designing for a more dynamic interface which will…
User interface is a topic with huge scope and designing sound for UI can cover a plethora of interactions, from simple button clicks to complex interactive systems that respond in…