Gu-On logo
  • Home
  • Blog

May2019

gan (game audio north) talks blog banner

GANTalks 2019

This year’s round of #GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on the part of Sam Hughes and…

adding weight to impacts with gamesynth blog banner

GameSynth: Adding Weight to Impacts

Raw recordings often lack weight by themselves and require a certain amount of layering and effects processing to create the desired impact. Fortunately, GameSynth has a dedicated Impact model which…

Archive

  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • June 2019
  • May 2019
  • April 2019
  • August 2018
  • April 2018
  • April 2017

Categories

  • Procedural Audio
  • Sound Design
  • Workflow

© [2023] GU-on Audio Tech. All rights reserved
Designed and Developed by Brennan Ceballos Peña