Layering is a crucial part of the sound design process. Whether the intention is to add character or to add weight, it’s an iterative task that requires many repeated processes….
Even until now, the Whoosh model has offered us the ability to inject motion into several highly customisable sound sources. But, as of version 2019.2, this model also allows us…
GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible and powerful DAW, especially for sound design,…