Category: Sound Design

Convolution for Creative Sound Design

During my second year at university, I became really interested in digitally processing and manipulating audio. Endless debates rage online about whether analog is better than digital, but I feel that it’s down to applicability to task.

Convolution is an example of a type of processing that can only happen in the digital domain, and can lead to amazing and pleasingly unpredictable sounds with some experimentation. Inspired by sound designers such as Diego Stocco, my GAN talk gives an overview of some creative ways to use convolution, outside of it’s more traditional use as a method for creating reverb. I cover rhythmic convolution, emulating a guitar cab, and creating dub-style delays, but many possibilities still exist beyond these~


Signal : GGJ ’17

For this year’s Global Game Jam (2017) I chose Birmingham City University as my jam site. I decided to go without a premade team, as I was hoping to meet some talented developers. Fortunately, that’s exactly what happened! And we were even fortunate enough to win the award sponsored by BCU. With the theme of ‘Waves’, we decided on a horror themed game that requires making use of an echo-location ability to navigate.

Click the link below to check it out:

https://abercromby3.itch.io/signal

We created the game in Unity using its new collaboration feature, which made the whole process very streamlined. I was surprised that it worked as well as it did, especially regarding FMOD (the middleware I used for implementation).

New assets were easily uploaded and quickly implemented, providing instant gratification that kept the team inspired. Until now, I’d gotten used to working on games that had placeholder assets (or no sound at all), with any new assets uploaded in batches, or at the very end. This system made it quick and easy to make changes, and FMOD allowed me to mix the audio and tweak it throughout the project, rather than doing it all at the end.