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Using GameSynth at the Global Game Jam ’20

This year, I participated in the Global Game Jam at Sheffield Hallam University, with the theme of “Repair”. I joined up with a team wherein we decided to build a…

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Roar! Monster Sounds in GameSynth

Creating monster vocalisations can be as fun as it is challenging. Having a sizeable archive of distinct animal recordings is a good place to start, but we often need a…

marker sound design layering with game synth and reaper

Sound Design Layering with Reaper and GameSynth

Layering is a crucial part of the sound design process. Whether the intention is to add character or to add weight, it’s an iterative task that requires many repeated processes….

dynamic articulation using the whoosh model in game synth

Dynamic Articulation using the Whoosh Model

Even until now, the Whoosh model has offered us the ability to inject motion into several highly customisable sound sources. But, as of version 2019.2, this model also allows us…

interactive levers with gamesynth and ue4

Interactive Levers with GameSynth & UE4

Creating a non-linear sound system can be tricky due to all the moving parts. We want to design something that sounds great regardless of how it is being interacted with….

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GameSynth Adventure UI – Part3: Sliders

Part 1 & Part 2 investigated creating and implementing one-shot sounds. The end of this adventure UI series covers crafting some continuous sounds which are used to accompany sliders and…

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GameSynth Adventure UI – Part2: Interactive Puzzle

In Part 1 of this series we looked at simple one-shot button sounds. In this part, we are going to look at designing for a more dynamic interface which will…

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GameSynth Adventure UI – Part1: One-Shot Buttons

User interface is a topic with huge scope and designing sound for UI can cover a plethora of interactions, from simple button clicks to complex interactive systems that respond in…

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