3D Audio Desktop

For my 2nd year Creative Tech module, I created a virtual 3D desktop listening environment using convolution. I captured 5.1 surround impulses with a binaural dummy head, and convolved discrete channels of internally routed audio through a modular patching environment. Check out the video below for a demo of what it can do!

Signal : GGJ ’17

For this year’s Global Game Jam I chose Birmingham City University as my jam site. I decided to go without a premade team, as I was hoping to meet some talented developers. Fortunately, that’s exactly what happened! And we were even fortunate enough to win the award sponsored by BCU. With the theme of ‘Waves’, we decided on a horror themed game, that requires making use of an echo-location ability to navigate. Click the link below to check it out!


We created the game in Unity using its new collaboration feature, which made the whole process incredibly streamlined. I was surprised that it worked as well as it did, especially regarding FMOD (the middleware I used for implementation). New assets were easily uploaded and quickly implemented, providing instant gratification that kept the team inspired. Until now, I’d gotten used to working on games that had placeholder assets (or no sound at all), with any new assets uploaded in batches, or at the very end. This system made it quick and easy to make changes, and FMOD allowed me to mix the audio and tweak it throughout the project, rather than leaving it as a mad rush before the end.