Gu-On logo
  • Home
  • Blog

January2020

creating dynamic monster roar sounds with blog banner

Roar! Monster Sounds in GameSynth

Creating monster vocalisations can be as fun as it is challenging. Having a sizeable archive of distinct animal recordings is a good place to start, but we often need a…

marker sound design layering with game synth and reaper

Sound Design Layering with Reaper and GameSynth

Layering is a crucial part of the sound design process. Whether the intention is to add character or to add weight, it’s an iterative task that requires many repeated processes….

Archive

  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • June 2019
  • May 2019
  • April 2019
  • August 2018
  • April 2018
  • April 2017

Categories

  • Procedural Audio
  • Sound Design
  • Workflow

© [2022] GU-on Audio Tech. All rights reserved
Designed and Developed by Brennan Ceballos Peña