During my second year at university, I became really interested in digitally processing and manipulating audio. Endless debates rage online about whether analog is better than digital, but I feel that it’s down to applicability to task.
Convolution is an example of a type of processing that can only happen in the digital domain, and can lead to amazing and pleasingly unpredictable sounds with some experimentation. Inspired by sound designers such as Diego Stocco, my GAN talk gives an overview of some creative ways to use convolution, outside of it’s more traditional use as a method for creating reverb. I cover rhythmic convolution, emulating a guitar cab, and creating dub-style delays, but many possibilities still exist beyond these~